About Course
This is the long-awaited sequel to the Complete Unity Developer – one of the most popular e-learning courses on the internet! Completely re-worked from scratch with brand-new projects and our latest teaching techniques. You will benefit from the fact we have already taught over a million students programming and game development, many shipping commercial games as a result.
Unity is an incredible 3D package used for making video games, architectural and medical imaging and more. The challenge is that it’s big and complicated to use, especially for complete beginners to coding and game development. We make learning to code easy and fun by leading you step-by-step through the process of creating exciting games.
Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own Teaching Assistant-curated Community, and our student Discord chat channel.
This course has full professional-produced English closed-captions.
If you’re reading this you probably already have everything you need to get started. Unity is a free download. With regular access to an internet connection you’ll be able to engage in our thriving community. Even if you have no experience with coding, or with 3D packages, we will guide you through everything from first principles. Starting slow, then building on what you learn, you’ll soon have a very solid working knowledge of Unity.
Don’t take our word for it, please see the amazing reviews students have taken the time to write. We are proud to be transforming lives, and equipping 1000s of people with valuable new skills. We would love you to become one of them now.
The course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are “talking heads”, powerful diagrams, quality screencasts and more.
For each demo game you build you will follow this process…
- Be challenged to build the entire game yourself.
- Be shown step-by step how to build it.
- Be challenged to apply, and re-apply your knowledge regularly.
Prefer to focus on 2D? Check-out our Complete Unity Developer 2D course. Want something a little more advanced? Check-out our epic Unity RPG course. Want to get certified, get a job, or learn environment art – we’ve got you covered. The green leaf logo is your sign of quality.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.
What this course DOESN’T cover…
Here are some things we will not be covering in detail…
- Art asset creation (assets provided but not made on-screen).
- Advanced performance optimization.
- Editor plugins or modifications.
- Physics engine modification.
Anyone who wants to learn to create games: Unity 3D is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS (even iOS 9), Android and Web from a single source!
Dive in now, you won’t be disappointed!
What Will You Learn?
- Learn C# from scratch. A powerful modern language.
- Get experience using Unity 2020 - a very versatile 3D tool.
- Gain an excellent general knowledge of video game design.
- Make 2.5D and 3D games in Unity.
- Transfer your knowledge to .NET, other languages, and more.
- Learn how object oriented programming works in practice.
- Develop a positive attitude to problem solving.
- Practical exercises EVERY VIDEO to build actual skills.
- Learn good coding and design patterns.
- Learn to use source control, a valuable tool for working in small teams.
Course Content
Section 1
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Why You Should Buy This Course
00:00 -
Get Unity & Visual Studio Downloading
00:00 -
How To Use This Course
00:00 -
Introducing Unity
00:00 -
The Wonder Of Prefabs
00:00 -
Introducing Visual Studio
00:00 -
Instructor Hangout 1.1
00:00 -
Section 1 Conclusion
00:00
Section 2
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Welcome To Section 2
00:00 -
Terminal Hacker Game Design
00:00 -
Import WM2000 Terminal Asset
00:00 -
Using Our Terminal.WriteLine()
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Your First Function
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Introducing Variables
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Functions With Variable Parameters
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Messages Are Special Functions
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C# Operators & Expressions
00:00 -
Conditional Program Flow Using if
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Instructor Hangout 2.1
00:00 -
We’re About To Pick-Up Pace
00:00 -
Member Variables To Hold State
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Enumerating Our Game States
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Refactoring Our Code
00:00 -
Your First Solo
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Arrays Of Variables
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switch vs if
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Introducing Random Behaviour
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Creating A Win Screen
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Section 2 Integration Challenge
00:00 -
Instructor Hangout 2.2
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Share Online & Play Test
00:00 -
Feedback & Bug Fixes
00:00 -
Section 2 Wrap-Up
00:00
Section 3
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Welcome To Section 3
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Project Boost Game Design
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Onion Design
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Introducing Version Control
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Add Unity .gitignore Easily
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The Origin Of Our World
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Placeholder Art From Primitives
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Basic Input Binding
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Physics and Rigidbodies
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Coordinate System Handedness
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Using Time.deltaTime
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Instructor Hangout 3.1
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Adding A Touch Of Audio
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Resolving Movement Bugs
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Using SerializeField vs public
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Tagging Game Objects As Friendly
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Basic Level Design
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Design Levers And Tuning
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Making A Second Level
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Prefabs In Detail
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Level Loading & Scene Management
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Invoke() As A Coroutine Warm-up
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Instructor Hangout 3.2
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Playing Multiple Audio Clips
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Introducing Particle Effects
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Moving Platform Pattern
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Mathf.Sin() For Movement Cycles
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Protecting Against NaN
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Organise Your Assets
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Light Your Scene
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Nested Prefab Joy
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Make Game Moments
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Debug Keys & Builds
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Instructor Hangout 3.3
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Looping Through Levels
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Sharing With Teaser Video
00:00 -
Spit & Polish
00:00 -
Section 3 Wrap-Up
00:00
Section 4
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Welcome To Section 4
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Argon Assault Game Design
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Update Unity & Create Project
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Create Terrain
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Texture The Terrain
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Add A Skybox
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Add Player Ship
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Setup A Splash Screen
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Playing Music Between Scenes
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Unity’s Waypoint Utility Scripts
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Instructor Hangout 4.1
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Using Cross Platform Input
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Input Sensitivity & Gravity
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Mathf.Clamp() To Restrict Movement
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Understanding Roll, Pitch & Yaw
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How To Set Local Rotation
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Rotate Ship With Position & Throw
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Time To Tweak And Tune
00:00 -
Create Bullet Particles
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Explosion Particles & SFX
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Dodge And Shoot
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Instructor Hangout 4.2
00:00 -
Project Tidying Checklist
00:00 -
Triggers & Collisions In Unity
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SendMessage() Between Components
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Enable A Gameobject From C#
00:00 -
Singleton Pattern Without Statics
00:00 -
Detecting Particle Collisions
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Making Scripts Add Components
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Instantiating At Runtime
00:00 -
Add Simple Score UI
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A ScoreBoard Class
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Instructor Hangout 4.3
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Introducing Encapsulation
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Back-pedalling With Version Control
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Iterating With foreach
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Enemy Health System
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Level Design Beat Chart
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Level Design Iteration
00:00 -
Introduction To Unity Timeline
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Unity Timeline For Player Path
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Unity Timeline Enemy Waves
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Adding Flavour With Timeline
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Stop Particle Emission In C#
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Visual Polish
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Section 4 Wrap-Up
00:00
Section 5
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Welcome To Section 5
00:00 -
Realm Rush Game Design
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Limitations Of Unity Pathfinding
00:00 -
Z-Fighting And Quads
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[ExecuteInEditMode] Attribute
00:00 -
Using Text Mesh For Labels
00:00 -
C-Sharp Lists For Custom Path
00:00 -
Introducing Coroutines
00:00 -
Types Of Pathfinding
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The Path Ahead
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Instance Variables And Constants
00:00 -
The Dictionary Data Structure
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Finding Game Objects By Name
00:00 -
Explore Thy Neighbour
00:00 -
Breadth First Search Algorithm
00:00 -
Introducing C# Queues
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Running Manual Tests
00:00 -
A Breadcrumb Trail
00:00 -
Reversing A List
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Adding Production Assets
00:00 -
Tower LookAt Enemy
00:00 -
MagicaVoxel Bonus Content
00:00 -
Another Solo Challenge
00:00 -
Make Tower Shoot
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Enemy HitPoints
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Check For Distance
00:00 -
Subtleties Of Spawning
00:00 -
Revise Coroutines & Much More
00:00 -
Target Closest Enemy
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Detecting Mouse In 3D
00:00 -
Conditional Instantiation
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Bloom’s Taxonomy
00:00 -
Particles & Algorithm Improvements
00:00 -
Circular Or Ring Buffers
00:00 -
Implementing A Ring Buffer
00:00 -
Revising C# Queues
00:00 -
How To Destroy Particles
00:00 -
Complete Game Loop
00:00 -
Health For Base
00:00 -
Display Health & Score
00:00 -
Unity Post Processing Stack
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Hook Up SFX
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PlayClipAtPoint() For SFX
00:00 -
Tune Your Game Moment
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Section 5 Wrap Up
00:00
Projects
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Assignment: Build a Simple 2D Platformer Game
00:00